BinTex
Version 0.4 |
Programmed by Arushan Contact: oneforaru@gmail.com
Questions: |
Introduction |
This program will let you open up Textures.bin, Vinyls.bin, and any other textures and export the texture data as Direct Draw Surface (DDS) files. It also allows you to import DDS files back into the BIN file. You can only replace an existing texture, you CANNOT add a texture! When playing online, the other players will see the original texture, not your edited texture. New features in BinTex 0.4:
There are two executable provided with this version of BinTex:
Please see Usage Help in this document for information on how to use BinTex. |
Requirements |
VB6 Runtimes Microsoft DirectX 8.1 or newer
Other Required Files (download and install if asked) |
Usage Help |
Frequently Asked Questions The latest version of the FAQ is available at: http://discussion.nd4spdworld.com/viewtopic.php?t=1740. Read this first before asking any questions, as most of your questions may already be answered. Installing Vinyls
Creating Your Own Vinyls Tools required: Adobe Photoshop (or Jasc Paint Shop Pro). These programs are not free although a 30 day trial version is available. You may also use any other texture editing program that supports DDS textures. For Photoshop and Paint Shop Pro, you need to download the DDS plugin from http://developer.nvidia.com/object/nv_texture_tools.html. To edit the DDS Files (Adobe Photoshop 7/8): Download the Photoshop 7 DDS plugin at the nVidia site above and install it (also install the DLLs if required). Export a texture from BinTex and open it with Photoshop. (Say No when it asks about
loading MipMaps). Edit the texture as required, and save. If you Save As (and a dialog comes asking for DDS settings), remember to
select the proper format as stated by BinTex, and also set MIP maps Some not-so-obvious formats:
Note that all newly created textures must have the same dimensions and format as the texture in the BIN file. Special Notes on Vinyls (Adobe Photoshop 7/8): For each vinyl, there are two files -- The actual vinyl and a mask. For editing the actual vinyl, use the Eyedropper Tool to select shades of the red, green and blue color and use those colors. You do not have
to use the exact color. As long as you use a color with the following
Each color (red/green/blue) corresponds to a selectable color in the game. Special Notes On Unique Vinyls (Adobe Photoshop 7/8): Unlike normal vinyls, unique vinyls may use colors other than red, green, and blue. However, due to a format difference for the texture palette in the DDS files, the red and blue color channels are swapped. This needs to be fixed by one of the following methods: With Photoshop:
Using BinTex:
Known Editing Tutorials in Existance Decals: http://discussion.nd4spdworld.com/viewtopic.php?t=1808 |
Legal Trademarks |
EA GAMES, the EA GAMES logo, Electronic Arts. and Need For Speed Underground are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.
Microsoft, DirectX, and XBOX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Adobe, and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Any other trademarks hereby depicted are properties of their respective owners. |
Disclaimer |
THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTIES OF ANY KIND, EITHER EXPRESSED OR IMPLIED. UNDER NO CIRCUMSTANCE MAY THE
PROGRAMMER(S) OF THIS SOFTWARE BE HELD LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OF OR INABLITY TO USE THIS SOFTWARE.
USE THIS SOFTWARE AT YOUR OWN RISK! |