Code
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread 'ZAD'
:ZAD_11
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @ZAD_11
if
Player.Controllable($PLAYER_CHAR)
else_jump @ZAD_11
if
Actor.Driving($PLAYER_ACTOR)
else_jump @ZAD_11
if
0AB0: key_pressed 90
else_jump @ZAD_11
0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
03C0: 0@ = actor $PLAYER_ACTOR car
02C2: car 0@ drive_to 1@ 2@ 3@
03E5: show_text_box 'ZAD_A1'
09B3: get_car 0@ door_status 14@
01F7: set_player $PLAYER_CHAR ignored_by_cops 1
:ZAD_137
wait 0
00AE: set_car 0@ traffic_behaviour_to 2
0423: set_car 0@ improved_handling_to 2.0 // (float)
Car.SetMaxSpeed(0@, 35.0)
Car.Health(0@) = 1000
Car.DoorStatus(0@) = 2
Car.SetImmunities(0@, 1, 1, 1, 1, 1)
wait 100
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @ZAD_305
if
0AB0: key_pressed 90
else_jump @ZAD_437
072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat
03C0: 0@ = actor $PLAYER_ACTOR car
Car.DoorStatus(0@) = 14@
Car.SetImmunities(0@, 0, 0, 0, 0, 0)
03E5: show_text_box 'ZAD_A2'
01F7: set_player $PLAYER_CHAR ignored_by_cops 0
wait 100
jump @ZAD_11
:ZAD_305
wait 0
Car.DoorStatus(0@) = 14@
Car.SetImmunities(0@, 0, 0, 0, 0, 0)
03E5: show_text_box 'ZAD_A2'
01F7: set_player $PLAYER_CHAR ignored_by_cops 0
wait 100
jump @ZAD_11
wait 0
if
0AB0: key_pressed 68
else_jump @ZAD_437
0501: set_player $PLAYER_CHAR driveby_mode 1
0563: set_player $PLAYER_CHAR driveby_ammo_to 1E11
0713: actor $PLAYER_ACTOR driveby_actor $PLAYER_ACTOR car -1 point 0.0 0.0 0.0 radius -2 -1 -1 firing_rate 100
jump @ZAD_437
:ZAD_437
wait 0
что дает этот скрипт?и как им пользоваться
П.С. в Клео я не шарю, так что прошу помочь разобраться