{$CLEO}
thread 'Rear'
:0
wait 0
if
0256: player $PLAYER_CHAR defined
jf @0
0AF0: 10@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID1"
0AF0: 11@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID2"
0AF0: 12@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID3"
0AF0: 13@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID4"
0AF0: 14@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID5"
0AF0: 15@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID6"
0AF0: 16@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID7"
0AF0: 17@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID8"
0AF0: 18@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID9"
0AF0: 19@ = get_int_from_ini_file "cleo\reserve.ini" section "ID" key "ID10"
:11
wait 0
if
00DF: actor $PLAYER_ACTOR driving
jf @11
03C0: 0@ = actor $PLAYER_ACTOR car
0247: load_model -249
038B: load_requested_models
:22
wait 0
if
0248: model -249 available
jf @22
:1
wait 0
if
8039: not 10@ == 0
jf @2
if
0137: car 0@ model == 10@
jf @2
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID1"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID1"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID1"
jump @12
:2
wait 0
if
8039: not 11@ == 0
jf @3
if
0137: car 0@ model == 11@
jf @3
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID2"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID2"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID2"
jump @12
:3
wait 0
if
8039: not 12@ == 0
jf @4
if
0137: car 0@ model == 12@
jf @4
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID3"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID3"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID3"
jump @12
:4
wait 0
if
8039: not 13@ == 0
jf @5
if
0137: car 0@ model == 13@
jf @5
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID4"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID4"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID4"
jump @12
:5
wait 0
if
8039: not 14@ == 0
jf @6
if
0137: car 0@ model == 14@
jf @6
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID5"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID5"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID5"
jump @12
:6
wait 0
if
8039: not 15@ == 0
jf @7
if
0137: car 0@ model == 15@
jf @7
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID6"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID6"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID6"
jump @12
:7
wait 0
if
8039: not 16@ == 0
jf @8
if
0137: car 0@ model == 16@
jf @8
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID7"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID7"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID7"
jump @12
:8
wait 0
if
8039: not 17@ == 0
jf @9
if
0137: car 0@ model == 17@
jf @9
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID8"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID8"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID8"
jump @12
:9
wait 0
if
8039: not 18@ == 0
jf @10
if
0137: car 0@ model == 18@
jf @10
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID9"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID9"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID9"
jump @12
:10
wait 0
if
8039: not 19@ == 0
jf @1
if
0137: car 0@ model == 19@
jf @1
0AF2: 3@ = get_float_from_ini_file "cleo\reserve.ini" section "X" key "ID10"
0AF2: 4@ = get_float_from_ini_file "cleo\reserve.ini" section "Y" key "ID10"
0AF2: 5@ = get_float_from_ini_file "cleo\reserve.ini" section "Z" key "ID10"
:12
wait 0
0006: 7@ = 0
0007: 6@ = 0.0
0107: 1@ = create_object -249 at 0.0 0.0 0.0
0107: 2@ = create_object -249 at 0.0 0.0 0.0
0249: release_model -249
0249: release_model -249
0750: set_object 1@ visibility 0
0750: set_object 2@ visibility 0
0382: set_object 1@ collision_detection 0
0382: set_object 2@ collision_detection 0
08D2: object 2@(7@,10i) scale_model 0.0
08D2: object 1@(7@,10i) scale_model 0.0
0681: attach_object 1@ to_car 0@ with_offset 3@ 4@ 5@ rotation 0.0 0.0 0.0
0063: 6@ -= 3@ // (float)
0681: attach_object 2@ to_car 0@ with_offset 6@ 4@ 5@ rotation 0.0 0.0 0.0
:13
wait 0
0AB8: get_vehicle 0@ current_gear_to 8@
02E3: 9@ = car 0@ speed
0750: set_object 1@ visibility 0
0750: set_object 2@ visibility 0
if and
00E1: player 0 pressed_key 14
0039: 8@ == 0
0021: 9@ > 0.0
jf @14
0750: set_object 1@ visibility 1
0750: set_object 2@ visibility 1
jump @13
:14
wait 0
if or
0119: car 0@ wrecked
0118: actor $PLAYER_ACTOR dead
80DB: not actor $PLAYER_ACTOR in_car 0@
jf @13
00A6: destroy_car 1@
jump @11